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Turner Sinopoli
Turner Sinopoli
Technical Environment Artist @ 343 Industries
Redmond, United States

Summary

Technical artist and problem solver!

Demo Reel: https://vimeo.com/267715552
Vimeo Reel password: turnerReel

My career started out in the film industry, then transitioned to VR, and now I'm doing all of my work with real time rending; primarily with Unity.

Out of school I started out working on marketing projects for Disney and some TV shows at Soapbox films in Burbank. Then I moved to Silicon Valley to start work at Lytro, a light-field camera startup. There I worked with their Cinema team before transitioning onto their VR team and becoming the go-to Unity Tech Artist. After that I started working at Baidu USA as the lead artist creating cities and road networks for autonomous vehicle simulation. Here I was responsible for creating our whole art pipeline from scratch using the latest techniques like photogrammetry and new Unity features like their High Definition Render Pipeline.

Following that I started in my current role as a Technical Environment Artist working at 343 Industries on Halo Infinite!

Skills

Environment ModelingLightingProgrammingPhotogrammetryPBR TexturingPhysically Based Rendering

Software proficiency

After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unity
Unity
RenderMan
RenderMan
Python
Python
C#
C#
Redshift
Redshift
RealityScan
RealityScan

Reel